Raiding for Loot

Gold and Elixir can be stolen from four types of buildings: storages, mines/collectors, the Town Hall, and the Clan Castle (Treasury). All loot, regardless of building type, is subject to the Town Hall level-based loot multiplier. This multiplier is applied after all calculations, including the listed caps.

Storages

The percentage of Gold/Elixir that can be stolen from storages until TH6 is 20% and is capped at 200,000. At TH7 and up, the percentage that can be stolen drops by 2% at each TH level, to a minimum of 10% at TH11 and TH12, and the cap increases by 50k at each TH level, to a maximum of 450,000 at TH11 and TH12. The following chart shows how this works:

TH Level% AvailableCapAmount to Reach Cap
120%5002,500
220%1,4007,000
320%20,000100,000
420%100,000500,000
5-620%200,0001,000,000
718%250,0001,388,889
816%300,0001,875,000
914%350,0002,500,000
1012%400,0003,333,333
11-1210%450,0004,500,000

The total amount of available loot from the storages is then evenly divided between the storages and the Town Hall. For example, if a TH8 had 100k in Gold and 100k in Elixir available to loot there would be 20k Gold in each Gold storage (x4), 20k Elixir in each Elixir Storage (x4) and 20k of each in the Town Hall.

NOTE: The Town Hall will also contain a percentage of any available Dark Elixir. The Town Hall must be destroyed before gaining ANY of its loot!

Mines/Collectors

The percentage of Gold/Elixir that can be stolen from mines/collectors is 50% and is capped only by the storage capacity of the mine/collector.

TH Level% AvailableCapAmount to Reach Cap
150%5001,000
250%2,5005,000
350%30,00060,000
450%100,000200,000
550%250,000500,000
650%300,000600,000
750%450,000900,000
850%600,0001,200,000
950%700,0001,400,000
10-1250%875,0001,750,000

Dark Elixir

Dark Elixir can be stolen from four types of buildings: storages, drills, Town Hall and the Clan Castle (if it contains loot in its treasury).

DE Storages

The percentage of Dark Elixir that can be stolen from the storage until TH8 is 6% and is capped at 2,000. Starting at TH9, the percentage that can be stolen drops by 1% at each TH level and the cap goes up by 500.

TH Level% AvailableCapAmount to Reach Cap
76%1,20020,000
86%2,00033,333
95%2,50050,000
104%3,00075,000
11-124%3,50087,500

DE Drills

The percentage of Dark Elixir that can be stolen from drills is 75% and is capped only by the storage capacity of the drill.

TH Level% AvailableCapAmount to Reach Cap
775%405540
875%8101,080
975%2,7003,600
10-1275%5,4007,200

Town Hall Level Loot Multiplier

TH Level% AvailableGold & Elixer CapAmount to Reach CapDE CapDE Amount to Reach Cap
33%12,000400,000--
43%18,000600,000--
53%24,000800,000--
63%36,0001,200,000--
73%48,0001,600,002408,000
83%60,0002,000,00030010,000
93%72,0002,400,00036012,000
103%84,0002,800,00042014,000
113%93,0003,100,00048016,000
123%93,0003,100,00054018,000

Maximum Loot by TH

Totals for the Treasury loot are listed for a member of a level 1 clan. Some Clan Perks increase the capacity of the Treasury.

TH LevelGoldElixerDE
362,00062,0000
4218,000218,0000
5474,000474,0000
6536,000536,0000
7748,000748,0001,845
8936,000936,0003,110
91,122,0001,122,0005,560
101,359,0001,359,0008,820
111,418,0001,418,0009,380
121,418,0001,418,0009,440

Loot Multiplier by TH

The loot multiplier is what is behind the loot "penalty". The amount of available loot = calculated loot x loot multiplier.

TH Level Difference% of Loot Available
Same or higher level100%
1 level lower80%
2 levels lower50%
3 levels lower25%
4 or more levels lower5%