Spells

Spells are created in the Spell Factory. Upgrade your Spell Factory to get more spells and to be able to hold more spells. You can also research spells in the Laboratory to make them more powerful.

Standard Exiler Spells

Lightning Spell

"Electrocute your enemies with bolts of lightning! Cast this spell at the enemy village to damage buildings and units inside a small area."

LevelDamage per StrikeTotal DamageCost (Elixer)Upgrade Cost (Elixer)Upgrade TimeLab LevelWar Weight
15030015,000--1Low
26036016,500200,0001 day1Low
38048018,000500,0002 days2Low
410060020,0001,000,0003 days3Low
512072022,0002,000,0004 days6Low
614084024,0006,000,00010 days7Low
716096026,0008,000,00014 days8Low
Factory LevelHousing SpaceTime to CreateRadiusRandom Radius# of StrikesTime Between Strikes
126 min2 tiles3.5 tiles60.4 sec

Healing Spell

"Heal your Troops to keep them in the fight! Cast this spell to create a Ring of Healing. Your units will be healed while they are inside this ring."

LevelHealing per PulseTotal HealingCost (Elixer)Upgrade Cost (Elixer)Upgrade TimeLab LevelWar Weight
11560015,000--2Medium
22080016,500300,0001 day2Medium
3251,00018,000600,0002 days4Medium
4301,20020,0001,200,0003 days5Medium
5351,40022,0002,000,0005 days6Medium
6401,60024,0004,000,0007 days7Medium
7451,80026,0006,000,00010 days8Medium
Factory LevelHousing SpaceTime to CreateRadiusNumber of PulsesTime Between Pulses
226 min5 tiles400.3 sec

Note: Healing spells effect Heroes at 50% of the normal rate.

Rage Spell

"Enrage your units to make them bigger, faster and stronger! Cast this to create a Ring of Rage! Your units will gain speed and attack power while they are inside this ring."

LevelSpeed BoostDamage BoostCost (Elixer)Upgrade Cost (Elixer)Upgrade TimeLab LevelWar Weight
120130%23,000--3Low
222140%25,000450,0002 day3Low
324150%27,000900,0003 days4Low
426160%30,0001,800,0005 days5Low
528170%33,0003,000,0007 days6Low
Factory LevelHousing SpaceTime to CreateRadiusNumber of PulsesTime Between PulsesBoost Time
326 min5 tiles600.3 sec1 sec

Jump Spell

"Enrage your units to make them bigger, faster and stronger! Cast this to create a Ring of Rage! Your units will gain speed and attack power while they are inside this ring."

LevelSpell DurationCost (Elixer)Upgrade Cost (Elixer)Upgrade TimeLab LevelWar Weight
120 sec23,000--7Medium
240 sec27,0003,000,0005 day7Medium
360 sec31,0006,000,0007 days8Medium
Factory LevelHousing SpaceTime to CreateRadiusTime Between PulsesBoost Time
426 min3.5 tiles0.3 sec1 sec

Freeze Spell

"When the battle gets hot, stay frosty! The Freeze Spell sends out a cryogenic blast that temporarily immobilizes enemy ground troops and disables defensive buildings within its radius."

LevelSpell DurationCost (Elixer)Upgrade Cost (Elixer)Upgrade TimeLab LevelWar Weight
12.5 sec12,000--7High
23.0 sec13,0003,000,0005 days8High
33.5 sec14,0004,000,0007 days8High
44.0 sec15,0005,000,00010 days8High
54.5 sec16,0007,000,00012 days8High
65.0 sec17,0009,500,00014 days9High
75.5 sec18,00011,000,00014 days10High
Factory LevelHousing SpaceTime to CreateRadius
413 min3.5 tiles

Clone Spell

"Turn this spell into a pop-up army! Clone Spells create a circle of spawning that creates limited-lifetime copies of troops that enter it. It will only spawn up to a maximum housing space of troops."

LevelCloned CapacityCost (Elixer)Upgrade Cost (Elixer)Upgrade TimeLab LevelWar Weight
11828,000--8High
22129,5004,000,0006 days8High
32431,0006,000,0008 days8High
42732,5008,000,00010 days9High
53034,00010,000,00014 days9High
Factory LevelHousing SpaceTime to CreateRadius
539 min3.5 tiles

Dark Exiler Spells

Poison Spell

"Nothing takes down enemy troops better than this deadly poison! Cast this spell to create a lingering toxic cloud that slows and rapidly drains the health of enemy units. Poison Spells have no effect on enemy structures."

LevelMax Damage per SecondSpeed DecreaseAttack DecreaseCost (DE)Upgrade Cost (DE)Upgrade TimeLab LevelWar Weight
19526%35%95---Medium
211530%40%11025,0004 days6Medium
314534%45%12550,0006 days7Medium
418038%50%14075,00010 days8Medium
522040%55%155150,00014 days9Medium
Factory LevelHousing SpaceTime to CreateRadiusNumber of PulsesTime Between Pulses
113 min4 tiles45.33 sec

Earthquake Spell

"Weaken walls and buildings with crippling earthquakes! Earthquake Spells cause structures to lose a portion of their hit points. Walls are especially vulnerable to this effect. Earthquake Spells can also cause structures that are almost destroyed to collapse instantly!"

LevelHP LostCost (DE)Upgrade Cost (DE)Upgrade TimeLab LevelWar Weight
114%125---Medium
217%14030,0006 days6Medium
321%16060,0008 days7Medium
425%18090,00012 days8Medium
Factory LevelHousing SpaceTime to CreateRadiusTargetsFavorate Target
213 min4 tilesBuildings & WallsWalls (x4)

Haste Spell

"Put some hustle in even your heaviest units! Haste Spells lack the damage boost of Rage Spells, but provide an even better boost to movement speed. A lower storage space also allows you to take more of them into battle!"

LevelSpeed IncreaseSpell DurationCost (DE)Upgrade Cost (DE)Upgrade TimeLab LevelWar Weight
12810 sec80---Medium
23415 sec8540,0008 days7Medium
34020 sec9080,00010 days8Medium
44625 sec95100,00014 days8Medium
Factory LevelHousing SpaceTime to CreateRadius
313 min4 tiles

Skeleton Spell

"Summon an army of Skeletons anywhere on the battlefield! Put a few extra swords when and where you need them most. Skeletons do not trigger traps."

LevelUnits SpawnedCost (DE)Upgrade Cost (DE)Upgrade TimeLab LevelWar Weight
114110--7High
21812050,0008 days7High
32213075,00010 days8High
426140100,00012 days9High
530150125,00014 days10High
Factory LevelHousing SpaceTime to Create
413 min